Hi my name is Eric and I am an artist obsessed with mechanical things, movie miniatures and science fiction. My creative journey began in the 80's growing up with a fascination for Star Wars and Transformers which has since lead me to a career in background art and cinematics for the games industry.
Open to remote game art and cinematic roles. With 14+ years at Bungie as a Staff Environment Artist on the Destiny franchise, I specialize in large-scale atmospheric environments, dynamic skies, and world-building. Expert in hard-surface and organic modeling, complex shaders, texturing, level design, performance optimization, and live-service pipelines. Proven ability delivering high-fidelity, performant art across PC and console while mentoring artists and driving cross-team collaboration.
Thanks for visiting!
Instagram:
https://www.instagram.com/_capnok/
LinkedIn:
https://www.linkedin.com/in/ericcassels/